5 “dont’s” creating casual games

This is just 10 tips to consider when designing casual games.

1. Not every game needs music
Consider how people will play your game. Will they be fully engaged and concentrate only on the game or will they be doing other things in the background. A lot of people will play games during work or will listen to music while playing. So make sure they have the opportunity to turn the sound and music off as well.

2. Don’t create long intro stories for every game
Even hardcore games like Word of Warcraft struggle to get their players read or even watch the intro. Why would they read yours? A long, text-based intro story might put players of. If you decide you still need one, make sure you provide them with a Skip button

3. Don’t use custom keys
Most casual game players will be used to using the mouse, they can handle the arrow keys and probably the spacebar. Some more advanced players are used to WASD but if your introduction states: press U and Z and O they are probably not willing to spend that much time on your game.

4. Don’t go for “whatever is free”
Yes, there are a lot of free cliparts and graphics out there, but…
Most of them are only for non-commercial use but more important: they won’t be consistent and the graphics are very important for games.
The best option is still to get a designer to create all the game asssets you need. If you don’t have a great designer to help you, check flashgameart.com there you can propose a project to designers and they will bid on it. If you don’t have any cash but your game is very good they might offer to be paid by % of the money you make from the game.

5 Less is more
Rather focus on creating a clear and structured game interface than providing several different features and specials. As mentioned in 3, the casual gamer will most likely not be willing to spend hours to learn the game.

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