Posts Tagged ‘casual game design’

Game clones – Where is the difference?

In the casual game industry it is very common to clone games. In fact it is difficult to introduce a complete new game mechanic to users. Casual Gamers don’t want to spend a long time learning a game and one key aspects of casual games are that they are easy to learn. So many Game studios and indi game developers take a popular game mechanic and add variations to it. Sometimes the game only varies in some graphical aspects and detail. But today I want to talk about 3 examples of very similar game clones. I chose a recently quite popular game mechanic known as “Hidden Object”. I chose this example because it is a game-type that doesn’t allow many variation to the mechanics. So what is the difference between clones? Why do we buy or play a particular game and don’t play another similar one ? More »

Two excellent themed game examples

So in my earlier post I was talking about themed games, but it is easier to imagine if you have an example. I will take 2 games that have the same game mechanic: A match three game (aka Bejeweled). The first game is a fast-paced version where you only have one minute to complete the game. The second one will be a slower paced version where you have 3 minutes and rather focus on creating “special matches” than completing the game quickly.

Fast-paced game: Miner Speed

Ok, so let’s have a look at the theme here.
More »